Dak'xav Oro

Well traveled, money launder, gambler, and bad follower of Zerthimon

Description:

Dak’xav Oro

  • Level 11 Paragon Path: Storvakal
  • Githerzai, Psion
  • Age: 110 Height: 6’5” Weight: 163
  • Unaligned
  • Telepathy focus
  • Background: Merchant Prince

FINAL ABILITY SCORES

  • Str 8, Con 10, Dex 10, Int 21, Wis 20, Cha 10.

Starting Ability Scores

  • Str 8, Con 10, Dex 10, Int 17, Wis 16, Cha 10.
  • AC: 26 Fort: 18 Reflex: 24 Will: 26
  • HP: 73 Surges: 6 Surge Value: 18

TRAINED SKILLS

  • Arcana, Dungeoneering, History, Insight, Perception,

FEATS

  • Melee Training (Intelligence)
  • Ritual Caster
  • Toughness
  • Traveler’s Insight
  • Unarmored Agility
  • Skill Training (Dungeoneering)
  • Deep Sage
  • Githzerai Blade Master
  • Predictive Defense

LANGUAGES

  • Telann
  • Gith
  • Goblin
  • Draconic
  • Avarti
  • Tennsa
  • Deep speech

POWERS

  • At-Will: Force Punch
  • At-Will: Force Hammer
  • At-Will: Dread Spiral
  • Encounter: Iron Mind
  • Encounter: Distract
  • Encounter: Send Thoughts
  • Encounter: Probability Travel
  • Utility: Arcane Mutterings
  • Utility: Experienced Arcana
  • Utility: Insightful Comment
  • Daily: Ravening Thought
  • Daily: Shredding Ribbons
  • Daily: Mind Cannon

ITEMS

  • Dynamic Fullblade +3
  • Summoned Githweave Armor +3
  • Cincture of the Githzerai
  • Deep-Pocket Cloak +2
  • Gadgeteer’s googles
  • Antipathy gloves
  • Ghoststride boots (Soon to be bought if we get 5k from professor)

RITUALS

  • Fastidiousness
  • Silence
  • Eye of Alarm
  • Seek Rumor
  • Leomund’s Secret Chest
  • Inquisitive’s Eyes
  • Status
  • Detect Treasures
  • Secure Shelter

DESCRIPTION

  • Dak’xav is an older looking yellow skin lanky man. He favors deep purple cloaks and bulky tunic usually layered clothes. He has a weathered face with stringy black hair, the model of a used airship salesman. Strapped to his back is a large fullblade which does not look to be entirely stable as the blade seems to be made of constantly shifting metal. Dak’xav is quick to smile but even quicker to offer a nice game of De’lvor
Bio:
Do you Limbo?

Dak’xav was born and raised in a monastery near Shr’akt’lor on the plane of Limbo. He trained in the ways of Zerthimon and studied the unbroken circle. During his time among his people he was quite studious and attempted to absorb all his masters taught him, so much that he tended to get a negative reception from those directly above him in the order. He would find himself belittled and ridiculed by them behind his master’s back. Upon his coming of age ceremony he was tricked into accidentally taking a sword of zerth from one of the masters and going through a strange door leading to a very strange city.

A misspent youth

He found himself in a ward of The City called the hive ward and for a little while he stayed at the Darkhouse Inn and he did odd jobs for the cranium rat Many-as-one though his contact Trick the were-rat. While sending messages and delivering, items, trinkets, and reagents to various people within the hive, Dak’xav found out that he was actually working for a swarm of rats and a normal looking were-rat. This revelation caused him to flee the hive into the market ward. He found employment in S&J transport where he usually scammed new primes out of their treasured items and he used his training to learn if any items of value where hidden in the city. This practice eventually lead to his notice by the free league, revolutionary league, and the xaositects gangs. Around this time he found a liking for gambling and would usually spend most of his nights indulging in games of chance and building a fair amount of debt. He worked with the three gangs on the side building a reputation in the free league more than the other two and was inducted by Chinzpeter a tiefling who he had worked with the most. Not that long after his membership, he had a falling out with the gang due to a githyanki gangmember, Djhek’nlarr, who could not take his beating her in a card game in addition to the years of hatred their races harbor towards one another. Djhek’nlarr found sick pleasure in ruining any business he attempted in the ward. But the most trouble he found himself in was the real estate scam he attempted, which caused some animosity with a yulgoloth, Ik’phus, who works in the hall of property records. The subsequent bounties lead Dak’xav to quickly remove himself from his second home and with a hasty retreat and one last purchase, a ring of sustenance, from Tyrashyk human from some prime that owed him a favor. He tried to be prepared because you never know where you are going to end up when running away in the city of doors.

Surviving on desolation

Dak’xav found himself on a barren wasteland that sort of resembled his home on the monastery. He explored the wasteland hoping no one followed his hasty retreat. After a few days of being sated he was overwhelmed with hunger and in desperation he stumbled upon a road. Along the way he found a caravan willing to allow him food for an extra blade. He spent a few years moving from citadel to citadel on the duskbreak road. Eventually he found a wizard to break the stupid curse on his ‘ring of sustenance’ and he sold the ring. During his years along the road, he would smuggle goods and slaves out of the Drakkath empire down the road to the Vii’ani gap. Eventually joining a caravan of hobgoblins to Xiavusz and with a bad storm he found himself apart from the caravan in the Karasi highlands. Amid the confusion, he found a cave for shelter when the storm subsided he found the cave went deeper. Needless to say his curiosity won this day and his decent into the darkness was a long and amazingly uneventful. He stumbled upon a group of adventures hunting down a rare sect of carnivorous myconids who had been terrorizing villages topside at night. This journey lead to several misadventures including almost eaten by a blind beholder, failed invasion of Xe’blexin (city of Grimlocks), recovery and later theft of the amulet of Drakka, destruction of the ruins of Rathvold, deforestation of eastern Riil’var, sinking of the pirate Omar’s treasure fleet, and the partial banishment of K’zzatak a baatezu, kocrachon from this prime. After amassing some wealth he left the merry troupe, the Company of Misfortune, in Ammad. Where he started his career as a money launderer, gambler, and merchant.

Life in Ammad

Investing his money in the Lotus Trading company, he found employment enjoyable and almost nostalgic of his days away from this prime. He enjoyed it all, the backhand deals, suckering some poor sap out of money, and lastly the gambling. Eventually he gained enough debt and dislike that he decided that shipping was for him. With a new line of credit, he bought a little trading ship, Pariah’s sail and set out to the lotus isles to assist the company. He made good money transporting cigars to Maan Eng and blood lotus back to Ammad. Sadly his past caught up to him, Omar the pirate was tipped off by a few of his enemies within the city and he found himself adrift in the Golden bay left for dead. As luck would have it a fisherman found him after three days of drifting, and he was taken to a small hamlet on the river Qnajj. He later found himself back on the road to Ammad where he is presumed dead and he is attempting to keep it that way given the grim circumstances of his almost death. As luck would have it, he found a promising flyer offering business and from what he knew of the brick ward they might not ask too many questions, so he set out to find Mister Dux’nn of the Cat’s Lantern.

Dak'xav Oro

Dirge for Ammad yanko128 dogar